![]() One of these upcoming maps will be based on the new TV show and the next game in the series – Pac-Man and the Ghostly Adventures – updating his look to that of the show’s and allowing for a cheeky little bit of promotional crossover into the mix. When it’s released this Summer, you’ll now be able to connect your copy of Pac-Man to Facebook, allowing you to connect with other friends who own it and challenge them to beat your scores.įinally, players will get access to some more DLC maps, which take on the theme of classic Namco adventures including Dig-Dug and Rally-X, changing the Pac-Man avatar and the background music to better mimic these other arcade classics. On top of this, they’re also improving the leader-boards and allowing you to track your own personal records to better hone your skills, as well as something a little more social. ![]() So what does CEDX+ bring to the table that the previous editions were lacking? For one, it adds a new litany of achievements and trophies for those who’ve conquered everything else there was to do in CEDX as well as a new medal system that will give players something new to aim for. Later this year Namco Bandai are planning on improving the formula even more with the tongue-twisting Pac-Man Championship Edition Deluxe Plus – or Pac-Man CEDX+ for short – aiming to make players lose their lives to the compulsive ghost-muncher all over again, as well as cause horrendous discomfort to anyone dared to say its name five times in a row. When Pac-Man was reinvented and re-released in a Championship Edition back in 2007, it may have seen a small amount of success, but it was the follow-up released at the tail-end of 2010 that saw the most acclaim Pac-Man Championship Edition Deluxe – or Pac-Man CEDX for short – was a critical blockbuster, with a Metacritic ranking sitting pretty at over ninety percent.īreathing new life into a formula three decades old is no mean feat, and that CEDX saw such success is a testament to both how iconic and addictive the original was, as well as just how easy it was to iterate and provide something players just couldn’t put down all over again. Set to be released this winter on the Xbox Live Arcade, Playstation Network, Nintendo eShop and Steam, Pac-Man Museum should hopefully be a wonderful piece of nostalgia that will remind players young and old just what makes the iconic character so special. Those playing by themselves will see themselves having to fend off AI-controlled Pac-Men as well as the ghosts, but every match consists of three to nine rounds, allowing for some potentially-close fights when the maximum number of players are involved. Allowing up to four players to take part, Battle Royale sees the differently-coloured Pac-people attempt to set the highest score and come out superior by either eating their opponents or letting them be eaten by the roaming ghosts. Though not all of the titles have been revealed thus far, the two that were specifically name-dropped were the original Pac-Man that set arcades ablaze all those years ago, as well as Pac-Man Battle Royale, making its first-ever appearance on home consoles, having previously only been available in arcades. ![]() Never fear, because part one of Namco Bandai’s assault comes in the form of Pac-Man Museum a collection of the best of Pac-Man throughout his three-decade career, celebrating his best titles from the eighties all the way to 2010. With such a long and storied history behind him, it’s only understandable that some people weren’t there to witness every moment. It was a long while ago when Pac-Man Fever first spread across the globe, and in fact it’s been thirty-three years since he was introduced to arcades and became a cultural phenomenon With a character this old and this revered, it’s tough to know where to go next and, like a reversed Christmas Carol scenario, this year Namco Bandai are intent on celebrating the Pac-Man of past, present and future, and at E3 I was told how they planned on achieving such a feat. As the comedian Marcus Brigstocke once joked, “ if Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music“.
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